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Best practices for graphics?
I'm working on a project that involves GLSL and looking for advice on best practices. Has anyone read "Vulkan+Ray-Tracing/GLSL/Graphics All-In-One " and can recommend specific chapters?
Just finished "Vulkan+Ray-Tracing/GLSL/Graphics All-In-One " - my thoughts
Vulkan+Ray-Tracing/GLSL/Graphics All-In-One contains advanced techniques for Vulkan that even experienced developers will find valuable.
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Just finished "Vulkan+Ray-Tracing/GLSL/Graphics All-In-One " - my thoughts
The Vulkan+Ray-Tracing/GLSL/Graphics All-In-One book provides comprehensive coverage of graphics that I haven't found in any other resource.
Best practices for ray tracing?
I'm working on a project that involves ray tracing and looking for advice on best practices. Has anyone read "Vulkan+Ray-Tracing/GLSL/Graphics All-In-One " and can recommend specific chapters?
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The online resources that come with Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) are incredibly valuable.
I found the section on error handling particularly helpful in Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback).
The diagrams in chapter 4 of Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) make complex concepts much easier to understand.
Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) is worth it just for the appendix on best practices.