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Cleo Wren

Best practices for graphics?

I'm working on a project that involves GLSL and looking for advice on best practices. Has anyone read "Vulkan+Ray-Tracing/GLSL/Graphics All-In-One " and can recommend specific chapters?

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Milo Frost 7 hours ago

The online resources that come with Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) are incredibly valuable.

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Indie Vale 1 hours ago

I found the section on error handling particularly helpful in Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback).

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Skye Breeze 8 hours ago

The diagrams in chapter 4 of Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) make complex concepts much easier to understand.

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Koa Stone 1 hours ago

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) is worth it just for the appendix on best practices.

Elio Frost

Just finished "Vulkan+Ray-Tracing/GLSL/Graphics All-In-One " - my thoughts

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One contains advanced techniques for Vulkan that even experienced developers will find valuable.

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Kai Winter 1 hours ago

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) helped me prepare for my technical interview on this topic.

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Aurora Tempest 5 hours ago

I'm halfway through Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) and already seeing improvements in my code.

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Just finished "Vulkan+Ray-Tracing/GLSL/Graphics All-In-One " - my thoughts

The Vulkan+Ray-Tracing/GLSL/Graphics All-In-One book provides comprehensive coverage of graphics that I haven't found in any other resource.

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Best practices for ray tracing?

I'm working on a project that involves ray tracing and looking for advice on best practices. Has anyone read "Vulkan+Ray-Tracing/GLSL/Graphics All-In-One " and can recommend specific chapters?

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