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View AllBest practices for Compute Shaders?
I'm working on a project that involves Shader Development and looking for advice on best practices. Has anyone read "DirectX+HLSL/Graphics/Compute All-in-One" and can recommend specific chapters?
How does "DirectX+HLSL/Graphics/Compute All-in-One" compare to other resources?
I'm considering getting "DirectX+HLSL/Graphics/Compute All-in-One" but wanted to hear from those who have read it. How does it compare to other books or online courses on DirectX 12?
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View AllBest practices for DirectX 12?
I'm working on a project that involves GPU Programming and looking for advice on best practices. Has anyone read "DirectX+HLSL/Graphics/Compute All-in-One" and can recommend specific chapters?
How does "DirectX+HLSL/Graphics/Compute All-in-One" compare to other resources?
I'm considering getting "DirectX+HLSL/Graphics/Compute All-in-One" but wanted to hear from those who have read it. How does it compare to other books or online courses on Graphics Pipeline?
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DirectX+HLSL/Graphics/Compute All-in-One is worth it just for the appendix on best practices.
The quizzes at the end of each chapter in DirectX+HLSL/Graphics/Compute All-in-One are great for self-assessment.