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Remy Frost

Best practices for Compute Shaders?

I'm working on a project that involves Shader Development and looking for advice on best practices. Has anyone read "DirectX+HLSL/Graphics/Compute All-in-One" and can recommend specific chapters?

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Jasper Zephyr 3 hours ago

DirectX+HLSL/Graphics/Compute All-in-One is worth it just for the appendix on best practices.

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Zara River 6 hours ago

The quizzes at the end of each chapter in DirectX+HLSL/Graphics/Compute All-in-One are great for self-assessment.

Juno Shadow

How does "DirectX+HLSL/Graphics/Compute All-in-One" compare to other resources?

I'm considering getting "DirectX+HLSL/Graphics/Compute All-in-One" but wanted to hear from those who have read it. How does it compare to other books or online courses on DirectX 12?

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Cleo Stone 12 hours ago

I've been recommending DirectX+HLSL/Graphics/Compute All-in-One to all my coding bootcamp students.

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Freya Shadow 3 hours ago

The author really knows their stuff. DirectX+HLSL/Graphics/Compute All-in-One is now my go-to reference.

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Visualizing Data: Psychology and Analytics - Exploring, Explaining and Storytelling (Paperback)

By Unknown Author

107
$31.67
data visualizationpsychologyanalytics
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NodeJS in 20 Minutes: (Coffee Break Series)

By Unknown Author

74
$40.94
graphicsjavascriptnodejs
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Game Collision Detection: A Practical Introduction

By Unknown Author

111
$36.37
physicscollision detection

Trending Technical News

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User Avatar

Best practices for DirectX 12?

I'm working on a project that involves GPU Programming and looking for advice on best practices. Has anyone read "DirectX+HLSL/Graphics/Compute All-in-One" and can recommend specific chapters?

User Avatar

How does "DirectX+HLSL/Graphics/Compute All-in-One" compare to other resources?

I'm considering getting "DirectX+HLSL/Graphics/Compute All-in-One" but wanted to hear from those who have read it. How does it compare to other books or online courses on Graphics Pipeline?

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