Discover Your Next Technical Read
Join our community of developers to find, discuss, and recommend the best programming books.
Discussions
View All
Just finished "WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications" - my thoughts
I've recommended WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications to everyone on my team. The chapters on ai have improved our code quality dramatically.
How does "WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications" compare to other resources?
I'm considering getting "WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications" but wanted to hear from those who have read it. How does it compare to other books or online courses on webgpu?
I've been using the techniques from WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications in my current project with great success.
Editor's Picks
View AllTrending Technical News
View AllHow does "WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications" compare to other resources?
I'm considering getting "WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications" but wanted to hear from those who have read it. How does it compare to other books or online courses on shader?
How does "WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications" compare to other resources?
I'm considering getting "WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications" but wanted to hear from those who have read it. How does it compare to other books or online courses on visualization?
Latest Book News
Stay updated with the latest happenings in the literary world
Ode to a Good Pen: Or, How to Write the Book of Love
I spent the summer using the fantastic binomial technique developed by Gianni Rodari — the beloved Italian writer whose stories lit up my Bulgar...
The Cell vs. the Crystal: The Philosopher-Naturalist John Burroughs on What Makes a Great Poem and a Great Person
A person is a perpetual ongoingness perpetually mistaking itself for a still point. We call this figment personality or identity or self, and yet we a...
What a Weasel Knows: Annie Dillard on How to Live
Suppose we answer the most important question of existence in the affirmative. There is then only one question remaining: How shall we live this life?...
Lit Hub Daily: October 28, 2025
“If Kafka were alive today, he wouldn’t be unpublished—he’d be under NDA.” On the dangerous fine print of creative contract law. | Lit ...
The Best Book to Capture What Dreaming Feels Like
The splashes of vivid colors, reality merging with otherworldly, and relatable anxieties meld to create a dreamlike experience.
Attention, Lorax fans: we’re getting a new Dr. Seuss book.
Ted Geisel, the doctor best known for spreading the gospel of green eggs and ham, has a deep bench of classic kid’s books. Dr. Seuss gave us cat...
Has anyone tried the exercises in chapter 7? They're challenging but rewarding!
The code samples in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications are well-documented and easy to follow.
I appreciate how WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications balances theory with practical examples.
Great review! I just picked up WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications based on your recommendation.
I've been recommending WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications to all my coding bootcamp students.