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Just finished "WebGPU Development Pixels: Shader Programming" - my thoughts
I've recommended WebGPU Development Pixels: Shader Programming to everyone on my team. The chapters on graphics have improved our code quality dramatically.

Best practices for webgpu?
I'm working on a project that involves graphics and looking for advice on best practices. Has anyone read "WebGPU Development Pixels: Shader Programming" and can recommend specific chapters?



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Just finished "WebGPU Development Pixels: Shader Programming" - my thoughts
WebGPU Development Pixels: Shader Programming strikes the perfect balance between theory and practice for graphics. Highly recommended for intermediate developers.

Just finished "WebGPU Development Pixels: Shader Programming" - my thoughts
What sets WebGPU Development Pixels: Shader Programming apart is its focus on practical simulation techniques. You can immediately apply what you learn to real projects.
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WebGPU Development Pixels: Shader Programming helped me prepare for my technical interview on this topic.
I've been using the techniques from WebGPU Development Pixels: Shader Programming in my current project with great success.
Has anyone tried the exercises in chapter 7? They're challenging but rewarding!