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Best practices for Creative Constraints?
I'm working on a project that involves Mechanics and Systems and looking for advice on best practices. Has anyone read "7-7-7 Rule for Game Design" and can recommend specific chapters?
How does "7-7-7 Rule for Game Design" compare to other resources?
I'm considering getting "7-7-7 Rule for Game Design" but wanted to hear from those who have read it. How does it compare to other books or online courses on Design Thinking?
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Just finished "7-7-7 Rule for Game Design" - my thoughts
What sets 7-7-7 Rule for Game Design apart is its focus on practical Mechanics and Systems techniques. You can immediately apply what you learn to real projects.
Just finished "7-7-7 Rule for Game Design" - my thoughts
I've recommended 7-7-7 Rule for Game Design to everyone on my team. The chapters on Gameplay Loops have improved our code quality dramatically.
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Has anyone tried the exercises in chapter 7? They're challenging but rewarding!
Great review! I just picked up 7-7-7 Rule for Game Design based on your recommendation.
I've been using the techniques from 7-7-7 Rule for Game Design in my current project with great success.
I found the section on error handling particularly helpful in 7-7-7 Rule for Game Design.