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How does "QuickStart Guide to Game Physics" compare to other resources?
I'm considering getting "QuickStart Guide to Game Physics" but wanted to hear from those who have read it. How does it compare to other books or online courses on Game Development?
How does "QuickStart Guide to Game Physics" compare to other resources?
I'm considering getting "QuickStart Guide to Game Physics" but wanted to hear from those who have read it. How does it compare to other books or online courses on Collision Detection?
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How does "QuickStart Guide to Game Physics" compare to other resources?
I'm considering getting "QuickStart Guide to Game Physics" but wanted to hear from those who have read it. How does it compare to other books or online courses on Motion?
Best practices for Unity?
I'm working on a project that involves Physics Engines and looking for advice on best practices. Has anyone read "QuickStart Guide to Game Physics" and can recommend specific chapters?
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I love how QuickStart Guide to Game Physics includes real-world case studies.
The online resources that come with QuickStart Guide to Game Physics are incredibly valuable.
Has anyone tried the exercises in chapter 7? They're challenging but rewarding!