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How does "Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders" compare to other resources?
I'm considering getting "Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders" but wanted to hear from those who have read it. How does it compare to other books or online courses on shader?
Best practices for programming?
I'm working on a project that involves compute and looking for advice on best practices. Has anyone read "Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders" and can recommend specific chapters?
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View AllHow does "Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders" compare to other resources?
I'm considering getting "Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders" but wanted to hear from those who have read it. How does it compare to other books or online courses on programming?
How does "Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders" compare to other resources?
I'm considering getting "Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders" but wanted to hear from those who have read it. How does it compare to other books or online courses on compute?
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I found the section on error handling particularly helpful in Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders.
The author really knows their stuff. Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders is now my go-to reference.
Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders helped me prepare for my technical interview on this topic.
The code samples in Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders are well-documented and easy to follow.
Has anyone tried the exercises in chapter 7? They're challenging but rewarding!