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Nico Jet

Just finished "101 WebGL and GLSL Projects: A Hands-On Journey Through 101 Programming Project Examples" - my thoughts

I've recommended 101 WebGL and GLSL Projects: A Hands-On Journey Through 101 Programming Project Examples to everyone on my team. The chapters on graphics have improved our code quality dramatically.

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Elio Hollow 1 hours ago

The quizzes at the end of each chapter in 101 WebGL and GLSL Projects: A Hands-On Journey Through 101 Programming Project Examples are great for self-assessment.

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Zeke Winter 6 hours ago

I've been recommending 101 WebGL and GLSL Projects: A Hands-On Journey Through 101 Programming Project Examples to all my coding bootcamp students.

Skye Breeze

Best practices for graphics?

I'm working on a project that involves vulkan and looking for advice on best practices. Has anyone read "101 WebGL and GLSL Projects: A Hands-On Journey Through 101 Programming Project Examples" and can recommend specific chapters?

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Nova Sky 2 hours ago

I've been using the techniques from 101 WebGL and GLSL Projects: A Hands-On Journey Through 101 Programming Project Examples in my current project with great success.

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Nyla Hawk 3 hours ago

101 WebGL and GLSL Projects: A Hands-On Journey Through 101 Programming Project Examples is worth it just for the appendix on best practices.

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Book Cover

Shaders Unchained: Writing Powerful Shaders for Every Platform

By Unknown Author

130
$34.68
ShadersGLSLHLSL
Book Cover

Data Mining and Machine Learning Essentials

By Unknown Author

146
$55.08
machine learning
Book Cover

Regular Expressions Questions and Answers

By Unknown Author

34
$57.65
regular expressionspatterns

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How does "101 WebGL and GLSL Projects: A Hands-On Journey Through 101 Programming Project Examples" compare to other resources?

I'm considering getting "101 WebGL and GLSL Projects: A Hands-On Journey Through 101 Programming Project Examples" but wanted to hear from those who have read it. How does it compare to other books or online courses on programming?

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Best practices for ai?

I'm working on a project that involves vulkan and looking for advice on best practices. Has anyone read "101 WebGL and GLSL Projects: A Hands-On Journey Through 101 Programming Project Examples" and can recommend specific chapters?

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