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Just finished "Game Physics: A Practical Introduction" - my thoughts
I've been reading Game Physics: A Practical Introduction and it completely transformed how I approach simulation. The examples are practical and the explanations are crystal clear.
Best practices for simulation?
I'm working on a project that involves physics and looking for advice on best practices. Has anyone read "Game Physics: A Practical Introduction" and can recommend specific chapters?
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Best practices for simulation?
I'm working on a project that involves games and looking for advice on best practices. Has anyone read "Game Physics: A Practical Introduction" and can recommend specific chapters?
Best practices for games?
I'm working on a project that involves physics and looking for advice on best practices. Has anyone read "Game Physics: A Practical Introduction" and can recommend specific chapters?
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I'm halfway through Game Physics: A Practical Introduction and already seeing improvements in my code.
I love how Game Physics: A Practical Introduction includes real-world case studies.