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Jasper Lumen

How does "WebGL+GLSL/Graphics/Compute All-in-One " compare to other resources?

I'm considering getting "WebGL+GLSL/Graphics/Compute All-in-One " but wanted to hear from those who have read it. How does it compare to other books or online courses on graphics?

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Juno Cloud 8 hours ago

Great review! I just picked up WebGL+GLSL/Graphics/Compute All-in-One (Paperback) based on your recommendation.

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Caius Rune 4 hours ago

The diagrams in chapter 4 of WebGL+GLSL/Graphics/Compute All-in-One (Paperback) make complex concepts much easier to understand.

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Orion Frost 3 hours ago

The author really knows their stuff. WebGL+GLSL/Graphics/Compute All-in-One (Paperback) is now my go-to reference.

Caius Meadow

Best practices for GPU?

I'm working on a project that involves GPU and looking for advice on best practices. Has anyone read "WebGL+GLSL/Graphics/Compute All-in-One " and can recommend specific chapters?

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Sienna Stone 10 hours ago

Great review! I just picked up WebGL+GLSL/Graphics/Compute All-in-One (Paperback) based on your recommendation.

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Sienna Wilde 9 hours ago

I love how WebGL+GLSL/Graphics/Compute All-in-One (Paperback) includes real-world case studies.

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Book Cover

101 WebGL and GLSL Projects: A Hands-On Journey Through 101 Programming Project Examples

By Unknown Author

110
$34.07
programminggraphicsai
Book Cover

WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations

By Unknown Author

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$47.83
webgpuwgslprogramming
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Game Inverse Kinematics: A Practical Introduction

By Unknown Author

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simulationkinematicsinverse kinematics

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Just finished "WebGL+GLSL/Graphics/Compute All-in-One " - my thoughts

What sets WebGL+GLSL/Graphics/Compute All-in-One apart is its focus on practical GPU techniques. You can immediately apply what you learn to real projects.

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How does "WebGL+GLSL/Graphics/Compute All-in-One " compare to other resources?

I'm considering getting "WebGL+GLSL/Graphics/Compute All-in-One " but wanted to hear from those who have read it. How does it compare to other books or online courses on graphics?

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