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How does "Foundations of Graphics & Compute: Volume 2: Rendering" compare to other resources?
I'm considering getting "Foundations of Graphics & Compute: Volume 2: Rendering" but wanted to hear from those who have read it. How does it compare to other books or online courses on ai?

Just finished "Foundations of Graphics & Compute: Volume 2: Rendering" - my thoughts
Foundations of Graphics & Compute: Volume 2: Rendering strikes the perfect balance between theory and practice for wgsl. Highly recommended for intermediate developers.
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How does "Foundations of Graphics & Compute: Volume 2: Rendering" compare to other resources?
I'm considering getting "Foundations of Graphics & Compute: Volume 2: Rendering" but wanted to hear from those who have read it. How does it compare to other books or online courses on ai?

Just finished "Foundations of Graphics & Compute: Volume 2: Rendering" - my thoughts
What sets Foundations of Graphics & Compute: Volume 2: Rendering apart is its focus on practical webgpu techniques. You can immediately apply what you learn to real projects.
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The quizzes at the end of each chapter in Foundations of Graphics & Compute: Volume 2: Rendering are great for self-assessment.
Great review! I just picked up Foundations of Graphics & Compute: Volume 2: Rendering based on your recommendation.
Foundations of Graphics & Compute: Volume 2: Rendering helped me prepare for my technical interview on this topic.