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Orion Glade

Just finished "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" - my thoughts

Foundations of Graphics & Compute: Volume 5: Ray-Tracing is perfect for beginners looking to get into webgpu. The step-by-step tutorials make complex concepts easy to understand.

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Zeke Lumen 11 hours ago

Foundations of Graphics & Compute: Volume 5: Ray-Tracing helped me prepare for my technical interview on this topic.

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Leo Sable 3 hours ago

Has anyone tried the exercises in chapter 7? They're challenging but rewarding!

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Luna Breeze 11 hours ago

The code samples in Foundations of Graphics & Compute: Volume 5: Ray-Tracing are well-documented and easy to follow.

Leo Nova

Best practices for webgpu?

I'm working on a project that involves compute and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" and can recommend specific chapters?

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Juno Onyx 12 hours ago

The online resources that come with Foundations of Graphics & Compute: Volume 5: Ray-Tracing are incredibly valuable.

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Jasper Rune 2 hours ago

The code samples in Foundations of Graphics & Compute: Volume 5: Ray-Tracing are well-documented and easy to follow.

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Aria Tide 2 hours ago

I've been using the techniques from Foundations of Graphics & Compute: Volume 5: Ray-Tracing in my current project with great success.

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Milo Hollow 11 hours ago

I appreciate how Foundations of Graphics & Compute: Volume 5: Ray-Tracing balances theory with practical examples.

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Juno Rain 4 hours ago

Foundations of Graphics & Compute: Volume 5: Ray-Tracing is worth it just for the appendix on best practices.

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Trending Technical News

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User Avatar

Best practices for graphics?

I'm working on a project that involves ray-tracing and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" and can recommend specific chapters?

User Avatar

Just finished "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" - my thoughts

I've been reading Foundations of Graphics & Compute: Volume 5: Ray-Tracing and it completely transformed how I approach ray-tracing. The examples are practical and the explanations are crystal clear.

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