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Just finished "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" - my thoughts
Foundations of Graphics & Compute: Volume 5: Ray-Tracing is perfect for beginners looking to get into webgpu. The step-by-step tutorials make complex concepts easy to understand.
Best practices for webgpu?
I'm working on a project that involves compute and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" and can recommend specific chapters?
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Best practices for graphics?
I'm working on a project that involves ray-tracing and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" and can recommend specific chapters?
Just finished "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" - my thoughts
I've been reading Foundations of Graphics & Compute: Volume 5: Ray-Tracing and it completely transformed how I approach ray-tracing. The examples are practical and the explanations are crystal clear.
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Foundations of Graphics & Compute: Volume 5: Ray-Tracing helped me prepare for my technical interview on this topic.
Has anyone tried the exercises in chapter 7? They're challenging but rewarding!
The code samples in Foundations of Graphics & Compute: Volume 5: Ray-Tracing are well-documented and easy to follow.