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Best practices for ray-tracing?
I'm working on a project that involves graphics and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" and can recommend specific chapters?

Just finished "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" - my thoughts
As a senior developer, I found Foundations of Graphics & Compute: Volume 5: Ray-Tracing to be an excellent resource for mastering ray-tracing. The real-world applications section alone is worth the price!
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How does "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" compare to other resources?
I'm considering getting "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" but wanted to hear from those who have read it. How does it compare to other books or online courses on ray-tracing?
How does "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" compare to other resources?
I'm considering getting "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" but wanted to hear from those who have read it. How does it compare to other books or online courses on compute?
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I found the section on error handling particularly helpful in Foundations of Graphics & Compute: Volume 5: Ray-Tracing.
The quizzes at the end of each chapter in Foundations of Graphics & Compute: Volume 5: Ray-Tracing are great for self-assessment.
The code samples in Foundations of Graphics & Compute: Volume 5: Ray-Tracing are well-documented and easy to follow.
Foundations of Graphics & Compute: Volume 5: Ray-Tracing is worth it just for the appendix on best practices.
Has anyone tried the exercises in chapter 7? They're challenging but rewarding!