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Aria Storm

How does "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" compare to other resources?

I'm considering getting "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" but wanted to hear from those who have read it. How does it compare to other books or online courses on ray-tracing?

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Bodhi Cloud 7 hours ago

The code samples in Foundations of Graphics & Compute: Volume 5: Ray-Tracing are well-documented and easy to follow.

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Sage Sky 1 hours ago

I've been recommending Foundations of Graphics & Compute: Volume 5: Ray-Tracing to all my coding bootcamp students.

Ezra Stone

Just finished "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" - my thoughts

Foundations of Graphics & Compute: Volume 5: Ray-Tracing strikes the perfect balance between theory and practice for compute. Highly recommended for intermediate developers.

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Lyra River 10 hours ago

The online resources that come with Foundations of Graphics & Compute: Volume 5: Ray-Tracing are incredibly valuable.

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Rowan Zephyr 5 hours ago

The author really knows their stuff. Foundations of Graphics & Compute: Volume 5: Ray-Tracing is now my go-to reference.

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Ivy Vesper 1 hours ago

Has anyone tried the exercises in chapter 7? They're challenging but rewarding!

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Ivy Hawk 2 hours ago

I love how Foundations of Graphics & Compute: Volume 5: Ray-Tracing includes real-world case studies.

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Rumi Wilde 4 hours ago

Foundations of Graphics & Compute: Volume 5: Ray-Tracing helped me prepare for my technical interview on this topic.

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Best practices for compute?

I'm working on a project that involves graphics and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" and can recommend specific chapters?

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Just finished "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" - my thoughts

The Foundations of Graphics & Compute: Volume 5: Ray-Tracing book provides comprehensive coverage of ray-tracing that I haven't found in any other resource.

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