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Best practices for simulation?
I'm working on a project that involves simulation and looking for advice on best practices. Has anyone read "Game Physics: A Practical Introduction" and can recommend specific chapters?
Best practices for physics?
I'm working on a project that involves simulation and looking for advice on best practices. Has anyone read "Game Physics: A Practical Introduction" and can recommend specific chapters?
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How does "Game Physics: A Practical Introduction" compare to other resources?
I'm considering getting "Game Physics: A Practical Introduction" but wanted to hear from those who have read it. How does it compare to other books or online courses on games?
Best practices for physics?
I'm working on a project that involves physics and looking for advice on best practices. Has anyone read "Game Physics: A Practical Introduction" and can recommend specific chapters?
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The quizzes at the end of each chapter in Game Physics: A Practical Introduction are great for self-assessment.
I found the section on error handling particularly helpful in Game Physics: A Practical Introduction.
Game Physics: A Practical Introduction is worth it just for the appendix on best practices.
The code samples in Game Physics: A Practical Introduction are well-documented and easy to follow.
The author really knows their stuff. Game Physics: A Practical Introduction is now my go-to reference.