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Eden Tide

Just finished "WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production" - my thoughts

WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production contains advanced techniques for webgpu that even experienced developers will find valuable.

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Leo Drift 6 hours ago

WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production helped me prepare for my technical interview on this topic.

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Kai Winter 9 hours ago

I found the section on error handling particularly helpful in WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production.

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Sage Jet 2 hours ago

Has anyone tried the exercises in chapter 7? They're challenging but rewarding!

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Leo Cloud 2 hours ago

Great review! I just picked up WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production based on your recommendation.

Ezra Jet

Just finished "WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production" - my thoughts

WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production contains advanced techniques for simulation that even experienced developers will find valuable.

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Aria Sable 1 hours ago

I'm halfway through WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production and already seeing improvements in my code.

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Jasper Echo 9 hours ago

The online resources that come with WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production are incredibly valuable.

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Nova Vesper 3 hours ago

Has anyone tried the exercises in chapter 7? They're challenging but rewarding!

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Rowan Sable 1 hours ago

The quizzes at the end of each chapter in WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production are great for self-assessment.

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Best practices for webgpu?

I'm working on a project that involves graphics and looking for advice on best practices. Has anyone read "WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production" and can recommend specific chapters?

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How does "WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production" compare to other resources?

I'm considering getting "WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production" but wanted to hear from those who have read it. How does it compare to other books or online courses on webgpu?

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