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Jasper Stone

Just finished "WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production" - my thoughts

I've recommended WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production to everyone on my team. The chapters on graphics have improved our code quality dramatically.

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Luna Flame 2 hours ago

I love how WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production includes real-world case studies.

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Zeke Lumen 3 hours ago

The code samples in WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production are well-documented and easy to follow.

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Rhea Ash 12 hours ago

Has anyone tried the exercises in chapter 7? They're challenging but rewarding!

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Juno Glade 5 hours ago

The online resources that come with WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production are incredibly valuable.

Skye Wilde

Just finished "WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production" - my thoughts

WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production strikes the perfect balance between theory and practice for compute. Highly recommended for intermediate developers.

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Jasper Echo 7 hours ago

The author really knows their stuff. WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production is now my go-to reference.

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Zara Tempest 7 hours ago

The code samples in WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production are well-documented and easy to follow.

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Finn Glade 8 hours ago

I appreciate how WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production balances theory with practical examples.

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Rumi Vale 6 hours ago

The quizzes at the end of each chapter in WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production are great for self-assessment.

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Leo Zephyr 7 hours ago

I love how WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production includes real-world case studies.

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Best practices for compute?

I'm working on a project that involves wgsl and looking for advice on best practices. Has anyone read "WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production" and can recommend specific chapters?

User Avatar

Best practices for compute?

I'm working on a project that involves webgpu and looking for advice on best practices. Has anyone read "WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production" and can recommend specific chapters?

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