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Bodhi River

Just finished "WebGL+GLSL/Graphics/Compute All-in-One " - my thoughts

The WebGL+GLSL/Graphics/Compute All-in-One book provides comprehensive coverage of compute that I haven't found in any other resource.

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Zeke Ridge 8 hours ago

The diagrams in chapter 4 of WebGL+GLSL/Graphics/Compute All-in-One (Paperback) make complex concepts much easier to understand.

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Luna Stone 2 hours ago

The online resources that come with WebGL+GLSL/Graphics/Compute All-in-One (Paperback) are incredibly valuable.

Kai Nova

How does "WebGL+GLSL/Graphics/Compute All-in-One " compare to other resources?

I'm considering getting "WebGL+GLSL/Graphics/Compute All-in-One " but wanted to hear from those who have read it. How does it compare to other books or online courses on GLSL?

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Jasper Breeze 5 hours ago

I've been recommending WebGL+GLSL/Graphics/Compute All-in-One (Paperback) to all my coding bootcamp students.

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Bodhi Ash 2 hours ago

I've been using the techniques from WebGL+GLSL/Graphics/Compute All-in-One (Paperback) in my current project with great success.

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Juno Wilde 10 hours ago

I found the section on error handling particularly helpful in WebGL+GLSL/Graphics/Compute All-in-One (Paperback).

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Wired Minds: Reverse Psychology and Manipulation in the Digital Age (Paperback)

By Unknown Author

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JavaScript in 20 Minutes: (Coffee Break Series)

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Game Inverse Kinematics: A Practical Introduction

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User Avatar

How does "WebGL+GLSL/Graphics/Compute All-in-One " compare to other resources?

I'm considering getting "WebGL+GLSL/Graphics/Compute All-in-One " but wanted to hear from those who have read it. How does it compare to other books or online courses on graphics?

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Best practices for GLSL?

I'm working on a project that involves compute and looking for advice on best practices. Has anyone read "WebGL+GLSL/Graphics/Compute All-in-One " and can recommend specific chapters?

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