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Best practices for shader?
I'm working on a project that involves shader and looking for advice on best practices. Has anyone read "WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers" and can recommend specific chapters?
Just finished "WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers" - my thoughts
After reading WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers, I finally feel confident with graphics. The author has a gift for explaining difficult concepts.



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Best practices for graphics?
I'm working on a project that involves webgpu and looking for advice on best practices. Has anyone read "WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers" and can recommend specific chapters?

Just finished "WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers" - my thoughts
I've been reading WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers and it completely transformed how I approach compute. The examples are practical and the explanations are crystal clear.
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Great review! I just picked up WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers based on your recommendation.
The code samples in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers are well-documented and easy to follow.