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Bodhi Ash

Best practices for shader?

I'm working on a project that involves shader and looking for advice on best practices. Has anyone read "WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers" and can recommend specific chapters?

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Kai Vesper 10 hours ago

Great review! I just picked up WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers based on your recommendation.

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Luca Flame 3 hours ago

The code samples in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers are well-documented and easy to follow.

Theo Hawk

Just finished "WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers" - my thoughts

After reading WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers, I finally feel confident with graphics. The author has a gift for explaining difficult concepts.

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Ember Tide 11 hours ago

I found the section on error handling particularly helpful in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers.

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Lyra Blaze 2 hours ago

Great review! I just picked up WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers based on your recommendation.

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Rhea Vesper 11 hours ago

I've been using the techniques from WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers in my current project with great success.

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Remy Frost 12 hours ago

I love how WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers includes real-world case studies.

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Trending Technical News

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User Avatar

Best practices for graphics?

I'm working on a project that involves webgpu and looking for advice on best practices. Has anyone read "WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers" and can recommend specific chapters?

User Avatar

Just finished "WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers" - my thoughts

I've been reading WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers and it completely transformed how I approach compute. The examples are practical and the explanations are crystal clear.

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