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Best practices for graphics?
I'm working on a project that involves wgsl and looking for advice on best practices. Has anyone read "101 WebGPU and WGSL Projects: A Hands-On Journey Through 101 WebGPU & WGSL Programming Project Examples" and can recommend specific chapters?
Just finished "101 WebGPU and WGSL Projects: A Hands-On Journey Through 101 WebGPU & WGSL Programming Project Examples" - my thoughts
I've recommended 101 WebGPU and WGSL Projects: A Hands-On Journey Through 101 WebGPU & WGSL Programming Project Examples to everyone on my team. The chapters on simulation have improved our code quality dramatically.
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How does "101 WebGPU and WGSL Projects: A Hands-On Journey Through 101 WebGPU & WGSL Programming Project Examples" compare to other resources?
I'm considering getting "101 WebGPU and WGSL Projects: A Hands-On Journey Through 101 WebGPU & WGSL Programming Project Examples" but wanted to hear from those who have read it. How does it compare to other books or online courses on graphics?
Best practices for wgsl?
I'm working on a project that involves graphics and looking for advice on best practices. Has anyone read "101 WebGPU and WGSL Projects: A Hands-On Journey Through 101 WebGPU & WGSL Programming Project Examples" and can recommend specific chapters?
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I appreciate how 101 WebGPU and WGSL Projects: A Hands-On Journey Through 101 WebGPU & WGSL Programming Project Examples balances theory with practical examples.
Has anyone tried the exercises in chapter 7? They're challenging but rewarding!