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Atlas Wilde

Best practices for shader?

I'm working on a project that involves shader and looking for advice on best practices. Has anyone read "Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing" and can recommend specific chapters?

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Sage Glade 12 hours ago

The online resources that come with Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing are incredibly valuable.

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Skye Flame 1 hours ago

The author really knows their stuff. Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing is now my go-to reference.

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Talia Zephyr 6 hours ago

Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing helped me prepare for my technical interview on this topic.

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Remy Stone 2 hours ago

I love how Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing includes real-world case studies.

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Ezra Hawk 6 hours ago

The quizzes at the end of each chapter in Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing are great for self-assessment.

Lyra Ash

Best practices for ray-tracing?

I'm working on a project that involves programming and looking for advice on best practices. Has anyone read "Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing" and can recommend specific chapters?

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Luna Stone 10 hours ago

I've been using the techniques from Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing in my current project with great success.

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Freya Jet 6 hours ago

I love how Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing includes real-world case studies.

Editor's Picks

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Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders

By Unknown Author

158
$55.54
programmingcomputeshader
Book Cover

WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations

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webgpuwgslprogramming
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Game Collision Detection: A Practical Introduction

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How does "Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing" compare to other resources?

I'm considering getting "Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing" but wanted to hear from those who have read it. How does it compare to other books or online courses on ai?

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How does "Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing" compare to other resources?

I'm considering getting "Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing" but wanted to hear from those who have read it. How does it compare to other books or online courses on ray-tracing?

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