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Just finished "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" - my thoughts
Foundations of Graphics & Compute: Volume 5: Ray-Tracing is perfect for beginners looking to get into ray-tracing. The step-by-step tutorials make complex concepts easy to understand.
Just finished "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" - my thoughts
Foundations of Graphics & Compute: Volume 5: Ray-Tracing is perfect for beginners looking to get into webgpu. The step-by-step tutorials make complex concepts easy to understand.
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Best practices for graphics?
I'm working on a project that involves ray-tracing and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" and can recommend specific chapters?
Best practices for graphics?
I'm working on a project that involves compute and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" and can recommend specific chapters?
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The author really knows their stuff. Foundations of Graphics & Compute: Volume 5: Ray-Tracing is now my go-to reference.
The online resources that come with Foundations of Graphics & Compute: Volume 5: Ray-Tracing are incredibly valuable.
I love how Foundations of Graphics & Compute: Volume 5: Ray-Tracing includes real-world case studies.