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Eden Ridge

Best practices for programming?

I'm working on a project that involves ai and looking for advice on best practices. Has anyone read "WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations" and can recommend specific chapters?

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Nico Cove 6 hours ago

WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations helped me prepare for my technical interview on this topic.

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Ezra Echo 8 hours ago

The online resources that come with WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations are incredibly valuable.

Ezra Thorne

How does "WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations" compare to other resources?

I'm considering getting "WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations" but wanted to hear from those who have read it. How does it compare to other books or online courses on programming?

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Theo Breeze 6 hours ago

WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations helped me prepare for my technical interview on this topic.

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Rhea Breeze 5 hours ago

Great review! I just picked up WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations based on your recommendation.

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User Avatar

Best practices for wgsl?

I'm working on a project that involves wgsl and looking for advice on best practices. Has anyone read "WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations" and can recommend specific chapters?

User Avatar

How does "WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations" compare to other resources?

I'm considering getting "WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations" but wanted to hear from those who have read it. How does it compare to other books or online courses on programming?

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