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How does "WebGPU Development Pixels: Shader Programming" compare to other resources?
I'm considering getting "WebGPU Development Pixels: Shader Programming" but wanted to hear from those who have read it. How does it compare to other books or online courses on graphics?

Best practices for shader?
I'm working on a project that involves wgsl and looking for advice on best practices. Has anyone read "WebGPU Development Pixels: Shader Programming" and can recommend specific chapters?


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How does "WebGPU Development Pixels: Shader Programming" compare to other resources?
I'm considering getting "WebGPU Development Pixels: Shader Programming" but wanted to hear from those who have read it. How does it compare to other books or online courses on graphics?
Best practices for simulation?
I'm working on a project that involves simulation and looking for advice on best practices. Has anyone read "WebGPU Development Pixels: Shader Programming" and can recommend specific chapters?
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The code samples in WebGPU Development Pixels: Shader Programming are well-documented and easy to follow.
WebGPU Development Pixels: Shader Programming is worth it just for the appendix on best practices.