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Best practices for GPU?
I'm working on a project that involves compute and looking for advice on best practices. Has anyone read "WebGL+GLSL/Graphics/Compute All-in-One " and can recommend specific chapters?
How does "WebGL+GLSL/Graphics/Compute All-in-One " compare to other resources?
I'm considering getting "WebGL+GLSL/Graphics/Compute All-in-One " but wanted to hear from those who have read it. How does it compare to other books or online courses on graphics?
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Just finished "WebGL+GLSL/Graphics/Compute All-in-One " - my thoughts
The WebGL+GLSL/Graphics/Compute All-in-One book provides comprehensive coverage of GLSL that I haven't found in any other resource.
Just finished "WebGL+GLSL/Graphics/Compute All-in-One " - my thoughts
I've recommended WebGL+GLSL/Graphics/Compute All-in-One to everyone on my team. The chapters on WebGL have improved our code quality dramatically.
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The code samples in WebGL+GLSL/Graphics/Compute All-in-One (Paperback) are well-documented and easy to follow.
The author really knows their stuff. WebGL+GLSL/Graphics/Compute All-in-One (Paperback) is now my go-to reference.
I appreciate how WebGL+GLSL/Graphics/Compute All-in-One (Paperback) balances theory with practical examples.