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Finn Hollow

How does "WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications" compare to other resources?

I'm considering getting "WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications" but wanted to hear from those who have read it. How does it compare to other books or online courses on graphics?

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Cleo Cloud 7 hours ago

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications helped me prepare for my technical interview on this topic.

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Jasper Sable 11 hours ago

The author really knows their stuff. WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications is now my go-to reference.

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Max Vale 8 hours ago

I found the section on error handling particularly helpful in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications.

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Elio Meadow 1 hours ago

The online resources that come with WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications are incredibly valuable.

Finn Phoenix

Best practices for compute?

I'm working on a project that involves graphics and looking for advice on best practices. Has anyone read "WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications" and can recommend specific chapters?

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Atlas Phoenix 5 hours ago

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications is worth it just for the appendix on best practices.

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Skye Echo 6 hours ago

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications helped me prepare for my technical interview on this topic.

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Zeke Wilde 9 hours ago

I've been recommending WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications to all my coding bootcamp students.

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Trending Technical News

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User Avatar

Best practices for compute?

I'm working on a project that involves shader and looking for advice on best practices. Has anyone read "WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications" and can recommend specific chapters?

User Avatar

How does "WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications" compare to other resources?

I'm considering getting "WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications" but wanted to hear from those who have read it. How does it compare to other books or online courses on webgpu?

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