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Kai Meadow

How does "WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications" compare to other resources?

I'm considering getting "WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications" but wanted to hear from those who have read it. How does it compare to other books or online courses on compute?

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Skye Frost 5 hours ago

The online resources that come with WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications are incredibly valuable.

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Zara Tempest 1 hours ago

Great review! I just picked up WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications based on your recommendation.

Freya Tempest

Best practices for wgsl?

I'm working on a project that involves graphics and looking for advice on best practices. Has anyone read "WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications" and can recommend specific chapters?

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Max Ridge 8 hours ago

The online resources that come with WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications are incredibly valuable.

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Sage Shadow 12 hours ago

The author really knows their stuff. WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications is now my go-to reference.

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Sienna Sky 4 hours ago

Has anyone tried the exercises in chapter 7? They're challenging but rewarding!

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Freya Quill 1 hours ago

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications helped me prepare for my technical interview on this topic.

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User Avatar

How does "WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications" compare to other resources?

I'm considering getting "WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications" but wanted to hear from those who have read it. How does it compare to other books or online courses on wgsl?

User Avatar

Best practices for webgpu?

I'm working on a project that involves compute and looking for advice on best practices. Has anyone read "WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications" and can recommend specific chapters?

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