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Best practices for shader?
I'm working on a project that involves simulation and looking for advice on best practices. Has anyone read "WebGPU Development Pixels: Shader Programming" and can recommend specific chapters?
Just finished "WebGPU Development Pixels: Shader Programming" - my thoughts
I've been using WebGPU Development Pixels: Shader Programming as a textbook for my wgsl course, and my students absolutely love it!
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Best practices for programming?
I'm working on a project that involves shader and looking for advice on best practices. Has anyone read "WebGPU Development Pixels: Shader Programming" and can recommend specific chapters?
How does "WebGPU Development Pixels: Shader Programming" compare to other resources?
I'm considering getting "WebGPU Development Pixels: Shader Programming" but wanted to hear from those who have read it. How does it compare to other books or online courses on simulation?
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WebGPU Development Pixels: Shader Programming is worth it just for the appendix on best practices.
The quizzes at the end of each chapter in WebGPU Development Pixels: Shader Programming are great for self-assessment.
I've been using the techniques from WebGPU Development Pixels: Shader Programming in my current project with great success.