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Rumi Echo

How does "WebGL+GLSL/Graphics/Compute All-in-One " compare to other resources?

I'm considering getting "WebGL+GLSL/Graphics/Compute All-in-One " but wanted to hear from those who have read it. How does it compare to other books or online courses on graphics?

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Luca Rain 9 hours ago

The code samples in WebGL+GLSL/Graphics/Compute All-in-One (Paperback) are well-documented and easy to follow.

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Nyla Cove 9 hours ago

I found the section on error handling particularly helpful in WebGL+GLSL/Graphics/Compute All-in-One (Paperback).

Caius Echo

Best practices for GLSL?

I'm working on a project that involves GLSL and looking for advice on best practices. Has anyone read "WebGL+GLSL/Graphics/Compute All-in-One " and can recommend specific chapters?

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Ivy Blaze 4 hours ago

I'm halfway through WebGL+GLSL/Graphics/Compute All-in-One (Paperback) and already seeing improvements in my code.

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Caius Stone 12 hours ago

I've been using the techniques from WebGL+GLSL/Graphics/Compute All-in-One (Paperback) in my current project with great success.

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Ezra Onyx 7 hours ago

The code samples in WebGL+GLSL/Graphics/Compute All-in-One (Paperback) are well-documented and easy to follow.

Editor's Picks

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Book Cover

Deep Learning with Javascript: Example-Based Approach

By Unknown Author

65
$57.92
javascript
Book Cover

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

By Unknown Author

184
$46.77
webgpuwgslgraphics
Book Cover

Dual-Quaternions and Computer Graphics

By Unknown Author

136
$43.64
graphicscompute

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User Avatar

How does "WebGL+GLSL/Graphics/Compute All-in-One " compare to other resources?

I'm considering getting "WebGL+GLSL/Graphics/Compute All-in-One " but wanted to hear from those who have read it. How does it compare to other books or online courses on compute?

User Avatar

Just finished "WebGL+GLSL/Graphics/Compute All-in-One " - my thoughts

I've been reading WebGL+GLSL/Graphics/Compute All-in-One and it completely transformed how I approach WebGL. The examples are practical and the explanations are crystal clear.

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