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Just finished "Game C++ Programming: A Practical Introduction" - my thoughts
The Game C++ Programming: A Practical Introduction book provides comprehensive coverage of simulation that I haven't found in any other resource.
How does "Game C++ Programming: A Practical Introduction" compare to other resources?
I'm considering getting "Game C++ Programming: A Practical Introduction" but wanted to hear from those who have read it. How does it compare to other books or online courses on graphics?
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Just finished "Game C++ Programming: A Practical Introduction" - my thoughts
As a senior developer, I found Game C++ Programming: A Practical Introduction to be an excellent resource for mastering graphics. The real-world applications section alone is worth the price!
Best practices for graphics?
I'm working on a project that involves ai and looking for advice on best practices. Has anyone read "Game C++ Programming: A Practical Introduction" and can recommend specific chapters?
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I appreciate how Game C++ Programming: A Practical Introduction balances theory with practical examples.
Has anyone tried the exercises in chapter 7? They're challenging but rewarding!
The code samples in Game C++ Programming: A Practical Introduction are well-documented and easy to follow.
The quizzes at the end of each chapter in Game C++ Programming: A Practical Introduction are great for self-assessment.
Game C++ Programming: A Practical Introduction is worth it just for the appendix on best practices.