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Just finished "Foundations of Graphics & Compute - Volume 2: Rendering" - my thoughts
After reading Foundations of Graphics & Compute - Volume 2: Rendering, I finally feel confident with graphics. The author has a gift for explaining difficult concepts.
Best practices for compute?
I'm working on a project that involves graphics and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute - Volume 2: Rendering" and can recommend specific chapters?
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How does "Foundations of Graphics & Compute - Volume 2: Rendering" compare to other resources?
I'm considering getting "Foundations of Graphics & Compute - Volume 2: Rendering" but wanted to hear from those who have read it. How does it compare to other books or online courses on ai?
Just finished "Foundations of Graphics & Compute - Volume 2: Rendering" - my thoughts
I've recommended Foundations of Graphics & Compute - Volume 2: Rendering to everyone on my team. The chapters on ai have improved our code quality dramatically.
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The code samples in Foundations of Graphics & Compute - Volume 2: Rendering are well-documented and easy to follow.
Has anyone tried the exercises in chapter 7? They're challenging but rewarding!