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Rowan Onyx

How does "DirectX+HLSL/Graphics/Compute All-in-One" compare to other resources?

I'm considering getting "DirectX+HLSL/Graphics/Compute All-in-One" but wanted to hear from those who have read it. How does it compare to other books or online courses on Compute Shaders?

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Luna Hawk 10 hours ago

I've been using the techniques from DirectX+HLSL/Graphics/Compute All-in-One in my current project with great success.

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Nyla Hawk 9 hours ago

I found the section on error handling particularly helpful in DirectX+HLSL/Graphics/Compute All-in-One.

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Caius River 5 hours ago

Great review! I just picked up DirectX+HLSL/Graphics/Compute All-in-One based on your recommendation.

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Lyra Wren 5 hours ago

Has anyone tried the exercises in chapter 7? They're challenging but rewarding!

Rhea Wilde

Best practices for GPU Programming?

I'm working on a project that involves GPU Programming and looking for advice on best practices. Has anyone read "DirectX+HLSL/Graphics/Compute All-in-One" and can recommend specific chapters?

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Kai Falcon 9 hours ago

Great review! I just picked up DirectX+HLSL/Graphics/Compute All-in-One based on your recommendation.

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Zara Storm 2 hours ago

I've been recommending DirectX+HLSL/Graphics/Compute All-in-One to all my coding bootcamp students.

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Aurora Cloud 5 hours ago

I've been using the techniques from DirectX+HLSL/Graphics/Compute All-in-One in my current project with great success.

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Game Engineering

By Unknown Author

55
$41.58
Game EngineeringGame ArchitectureSystems Design
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Quickstart Guide to Immersive User Experience

By Unknown Author

39
$31.99
Immersive UXAR DesignVR Interaction
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Data Structures and Algorithms: Parallel Structures, GPU Computing, and Visual Rendering with WebGPU and WGSL

By Unknown Author

31
$43.81
Parallel ComputingGPU ProgrammingWebGPU

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User Avatar

How does "DirectX+HLSL/Graphics/Compute All-in-One" compare to other resources?

I'm considering getting "DirectX+HLSL/Graphics/Compute All-in-One" but wanted to hear from those who have read it. How does it compare to other books or online courses on Graphics Pipeline?

User Avatar

Best practices for DirectX 12?

I'm working on a project that involves Rendering and looking for advice on best practices. Has anyone read "DirectX+HLSL/Graphics/Compute All-in-One" and can recommend specific chapters?

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