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How does "DirectX+HLSL/Graphics/Compute All-in-One" compare to other resources?
I'm considering getting "DirectX+HLSL/Graphics/Compute All-in-One" but wanted to hear from those who have read it. How does it compare to other books or online courses on Compute Shaders?
Best practices for GPU Programming?
I'm working on a project that involves GPU Programming and looking for advice on best practices. Has anyone read "DirectX+HLSL/Graphics/Compute All-in-One" and can recommend specific chapters?
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How does "DirectX+HLSL/Graphics/Compute All-in-One" compare to other resources?
I'm considering getting "DirectX+HLSL/Graphics/Compute All-in-One" but wanted to hear from those who have read it. How does it compare to other books or online courses on Graphics Pipeline?
Best practices for DirectX 12?
I'm working on a project that involves Rendering and looking for advice on best practices. Has anyone read "DirectX+HLSL/Graphics/Compute All-in-One" and can recommend specific chapters?
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I've been using the techniques from DirectX+HLSL/Graphics/Compute All-in-One in my current project with great success.
I found the section on error handling particularly helpful in DirectX+HLSL/Graphics/Compute All-in-One.
Great review! I just picked up DirectX+HLSL/Graphics/Compute All-in-One based on your recommendation.
Has anyone tried the exercises in chapter 7? They're challenging but rewarding!