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Best practices for Game Architecture?
I'm working on a project that involves Performance Optimization and looking for advice on best practices. Has anyone read "Game Engineering" and can recommend specific chapters?
Just finished "Game Engineering" - my thoughts
I've been using Game Engineering as a textbook for my Game Engines course, and my students absolutely love it!
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Best practices for Technical Workflows?
I'm working on a project that involves Technical Workflows and looking for advice on best practices. Has anyone read "Game Engineering" and can recommend specific chapters?
How does "Game Engineering" compare to other resources?
I'm considering getting "Game Engineering" but wanted to hear from those who have read it. How does it compare to other books or online courses on Game Engines?
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The quizzes at the end of each chapter in Game Engineering are great for self-assessment.
I'm halfway through Game Engineering and already seeing improvements in my code.
I've been using the techniques from Game Engineering in my current project with great success.
I found the section on error handling particularly helpful in Game Engineering.