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How does "Foundations of Graphics & Compute: Volume 4: Simulations" compare to other resources?
I'm considering getting "Foundations of Graphics & Compute: Volume 4: Simulations" but wanted to hear from those who have read it. How does it compare to other books or online courses on graphics?
Just finished "Foundations of Graphics & Compute: Volume 4: Simulations" - my thoughts
I've been reading Foundations of Graphics & Compute: Volume 4: Simulations and it completely transformed how I approach compute. The examples are practical and the explanations are crystal clear.
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Best practices for webgpu?
I'm working on a project that involves webgpu and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute: Volume 4: Simulations" and can recommend specific chapters?
Best practices for simulation?
I'm working on a project that involves simulation and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute: Volume 4: Simulations" and can recommend specific chapters?
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Great review! I just picked up Foundations of Graphics & Compute: Volume 4: Simulations based on your recommendation.
I'm halfway through Foundations of Graphics & Compute: Volume 4: Simulations and already seeing improvements in my code.
The diagrams in chapter 4 of Foundations of Graphics & Compute: Volume 4: Simulations make complex concepts much easier to understand.