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Atlas Tide

How does "Foundations of Graphics & Compute: Volume 1: Primer" compare to other resources?

I'm considering getting "Foundations of Graphics & Compute: Volume 1: Primer" but wanted to hear from those who have read it. How does it compare to other books or online courses on graphics?

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Ivy Stone 9 hours ago

Foundations of Graphics & Compute: Volume 1: Primer helped me prepare for my technical interview on this topic.

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Caius Vale 6 hours ago

I've been recommending Foundations of Graphics & Compute: Volume 1: Primer to all my coding bootcamp students.

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Eden Ember 3 hours ago

I appreciate how Foundations of Graphics & Compute: Volume 1: Primer balances theory with practical examples.

Skye Rain

Best practices for programming?

I'm working on a project that involves programming and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute: Volume 1: Primer" and can recommend specific chapters?

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Bodhi Ash 9 hours ago

The author really knows their stuff. Foundations of Graphics & Compute: Volume 1: Primer is now my go-to reference.

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Eden Falcon 8 hours ago

Foundations of Graphics & Compute: Volume 1: Primer is worth it just for the appendix on best practices.

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Book Cover

WebGPU+WGSL/Compute/Graphics All-In-One

By Unknown Author

171
$42.33
webgpuwgslprogramming
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WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

By Unknown Author

110
$45.76
webgpuwgslgraphics
Book Cover

WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production

By Unknown Author

43
$55.03
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Just finished "Foundations of Graphics & Compute: Volume 1: Primer" - my thoughts

I've been using Foundations of Graphics & Compute: Volume 1: Primer as a textbook for my graphics course, and my students absolutely love it!

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Best practices for graphics?

I'm working on a project that involves graphics and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute: Volume 1: Primer" and can recommend specific chapters?

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