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Just finished "Foundations of Graphics & Compute: Volume 2: Rendering" - my thoughts
After reading Foundations of Graphics & Compute: Volume 2: Rendering, I finally feel confident with simulation. The author has a gift for explaining difficult concepts.
How does "Foundations of Graphics & Compute: Volume 2: Rendering" compare to other resources?
I'm considering getting "Foundations of Graphics & Compute: Volume 2: Rendering" but wanted to hear from those who have read it. How does it compare to other books or online courses on simulation?
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Just finished "Foundations of Graphics & Compute: Volume 2: Rendering" - my thoughts
I've been reading Foundations of Graphics & Compute: Volume 2: Rendering and it completely transformed how I approach compute. The examples are practical and the explanations are crystal clear.
How does "Foundations of Graphics & Compute: Volume 2: Rendering" compare to other resources?
I'm considering getting "Foundations of Graphics & Compute: Volume 2: Rendering" but wanted to hear from those who have read it. How does it compare to other books or online courses on wgsl?
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I love how Foundations of Graphics & Compute: Volume 2: Rendering includes real-world case studies.
Great review! I just picked up Foundations of Graphics & Compute: Volume 2: Rendering based on your recommendation.
The author really knows their stuff. Foundations of Graphics & Compute: Volume 2: Rendering is now my go-to reference.