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Theo Flame

Best practices for Physics Engines?

I'm working on a project that involves Unreal Engine and looking for advice on best practices. Has anyone read "QuickStart Guide to Game Physics" and can recommend specific chapters?

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Max Lumen 10 hours ago

I love how QuickStart Guide to Game Physics includes real-world case studies.

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Caius Wilde 7 hours ago

I'm halfway through QuickStart Guide to Game Physics and already seeing improvements in my code.

Nico Shadow

Just finished "QuickStart Guide to Game Physics" - my thoughts

I've recommended QuickStart Guide to Game Physics to everyone on my team. The chapters on Game Development have improved our code quality dramatically.

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Elio Shadow 11 hours ago

I love how QuickStart Guide to Game Physics includes real-world case studies.

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Lyra Falcon 9 hours ago

QuickStart Guide to Game Physics helped me prepare for my technical interview on this topic.

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Max Vesper 5 hours ago

Great review! I just picked up QuickStart Guide to Game Physics based on your recommendation.

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Book Cover

Game Engineering

By Unknown Author

69
$40.25
Game EngineeringGame ArchitectureSystems Design
Book Cover

101 Ray-Tracing, Ray-Marching and Path-Tracing Projects: A Hands-On Journey Through 101 Programming Project Examples

By Unknown Author

21
$40.17
programminggraphicsjavascript
Book Cover

Vulkan API - Owners' Workshop Manual (2nd Edition) - Computer Programming (Beginners Onwards): Everything You Need To Get Started With The Vulkan API

By Unknown Author

67
$43.40
programmingcomputevulkan

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User Avatar

Just finished "QuickStart Guide to Game Physics" - my thoughts

After reading QuickStart Guide to Game Physics, I finally feel confident with Unreal Engine. The author has a gift for explaining difficult concepts.

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How does "QuickStart Guide to Game Physics" compare to other resources?

I'm considering getting "QuickStart Guide to Game Physics" but wanted to hear from those who have read it. How does it compare to other books or online courses on Rigid Body Simulation?

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